Soho, London
Hi there,


I'm Paul, 👋🏻 an architect and product designer with over 10 years of experience leading the charge in the design world.

Armed with a couple of degrees from one of the worlds' top design schools, I’ve specialised in immersive design, XR, filmmaking and even designing for outer space! 🛸 I've snagged awards for my innovative use of technology in conceptual architectural design.

These days, you can find me at Heatherwick Studio, 🌇 where I’m having a blast designing everything from vehicles and stunning physical awards to internationally celebrated cityscapes and globally iconic projects for clients like Google and Hyundai.

I’m all about bringing an architectural approach to product design using an exciting range of software and tools! ⤵️

Experience and Education

Haunt Studio (Freelance)
Product Design, Branding and Architectural Design
2015 - Present (Current Role)

Haunt, my freelance studio, reaches across branding, product design for apps and websites, and architectural design and visualisation, creating unique, user-centred digital experiences and innovative architectural solutions. My approach involves thorough client research, detailed wireframing, intuitive UI/UX design, and close development collaboration for websites, while architectural projects encompass visualisation, concept development, drawings for planning proposals, and project management to ensure successful projects and functional, inspiring design.

Heatherwick Studio
Lead Designer (Architecture and Industrial Design)
2018 - Present (Current Role)

Over the past six years at Heatherwick Studio, I have worked collaboratively as part of wider teams and individually 1:1 with senior partners and the studio founder on design projects at all stages of realisation, from design competition and early-stage concept visioning studies to schematic and pre-construction documentation.

My experience spans a range of scales and typologies, from small-scale objects, awards, automotive and luxury boat design to larger-scale UK mixed-use projects and international masterplans for new cities. Daily responsibilities include 3D modelling, high-end architectural visualisation, generation of marketing material, client liaison and presentation, as well as leading designers and cross-industry consultants, including engineers.

I have become the go-to person for design sprints, complex design problems, computation, and visualization (both 3D, 4D, and AR/VR). Notable projects include Azabudai Hills, Google Canada Waterfront Smart City, Crestyl Savarin in Prague, and the Airo Car automotive design, as well as being senior designer for the winning proposal for Nodeul Island International Design Competition in Seoul.

Clients include:
Google, Sidewalk Labs, Hyundai, Buckingham Palace, CRLand, Seoul Metropolitan Government and Christian Louboutin, among others.

TapTab
Lead Product Designer
2017 - 2018

As the Lead Product Designer for TapTab, I headed the design and development of a mobile app and web platform that revolutionises communication between users and local businesses. By conducting extensive user research and iterative testing, I ensured the app's interface is intuitive and user-friendly. My role involved collaborating closely with cross-functional teams to create seamless interactions, from instant messaging and booking systems to personalised user profiles. This experience honed my skills in user-centred design, enhancing both customer satisfaction and business efficiency.

Responsibilities included:
Product design, UX research, A-B testing, User testing, Collaboration with dev team, Generation of marketing material including all video and social media content.

Verser
Founder and Designer
2016 - 2020

Verser, founded at the intersection of art, technology, and fashion, specializes in parametrically coded 3D scanned jewellery and custom-fitted metallic support structures. I am the founder and lead designer, creating custom 'wearable sculptures' that are meticulously tailored for perfect fit, blending innovation with sophisticated jewellery design through 3D printing and lost wax casting.

The Bartlett School of Architecture, UCL
MArch (Master) Architecture RIBA II (Tech Specialism) - 1st Class + Awards 🏆🏆
2020-2022

During my time studying a masters level design degree at the Bartlett School of Architecture, one of the worlds top design schools and a part of UCL in London, I immersed myself in cutting-edge experimental technologies, including VR, AR, and immersive media, while honing skills in filmmaking and generative design. My focus on highly conceptual computational design and design for outer space allowed me to integrate advanced digital tools and methodologies, and earned me a first class masters degree with notable awards including The Bartlett Medal and The Max Fordham Design Prize.

The Bartlett School of Architecture, UCL
BSc Architecture RIBA I (Design Specialism) - 1st Class + Awards 🏆🏆
2015-2018

During my time studying an undergraduate level design degree at the Bartlett School of Architecture, one of the worlds top design schools and a part of UCL in London, I mastered various digital design software, developed strong portfolio-building skills, and gained expertise in graphic design and general design principles. My education, rooted heavily an implanting developing technologies in architectural design, emphasized iterative design processes, enabling me to create refined, user-centric solutions and effectively communicate my ideas through compelling visual narratives. The work earned me a first class degree and notable awards including The Bartlett Experimental Technologies Prize, for my work into fusing the worlds of tech and architecture.

SALT
Design Assistant (Internship)
2013

Design synthesis through various architecture and design projects, collaborating with the head architect and lead designers. Responsibilities included driving design iteration, site and user research, digital drafting, client liaison, and using diverse digital design platforms. This role involved refining design concepts, conducting research, creating detailed architectural plans, communicating with clients, and mastering digital design tools.

DWA
Design Assistant (Internship)
2013

My initial foray into the world of architecture and design was an immersive experience, as I was thrown into an iterative design process for a large-scale community project in the UK. This opportunity allowed me to learn and apply the foundational principles of design, understand various design methodologies, and develop my skills in communicating effectively with both internal and external stakeholders and consultants. Through this project, I gained a comprehensive understanding of how to navigate complex design challenges and collaborate with a diverse team of professionals.

Google UX Design Course
Professional Certificate 📜
2023-2024

Consolidating my previous knowledge and experience of UX and Product Design. Following the design process by empathising with users, defining pain points, ideating solutions, creating wireframes and prototypes, and iterating on designs through testing. Cementing a solid understanding of UX research fundamentals, including planning research studies, conducting interviews and usability tests, and synthesizing findings. Applying core UX concepts such as user-centred design, accessibility, and equity-focused design through end-to-end projects: a mobile app, a responsive website, and a cross-platform experience.

Let’s create something amazing together